The Great Mapper Rewrite

Since nearly the beginning of Dave’s Mapper, a vocal few had been requesting separate options for dungeons, caverns, and mixed maps. For the longest time, that was really not feasible. The original mapper code had been based on a single JavaScript array, then additional arrays for city tiles, edges, and corners. It was a fine system for a bunch of tiles by one cartographer, but for this large-scale app it was beginning to be a major pain.

Continue reading The Great Mapper Rewrite